The responsive workbench is an interactive colloborative system for stereo visualization of volumetric and surface data. It can be customized for a variety of purposes such as scientific visualization, architectural and industrial design and game applications.

Main component of the workbench is the table top that is used as the main display and interaction area. The visual content, such as menu items, 2D/3D visualizations and Video Images, that is generated on the display server units of the system, is projected (in stereo) on to this table top. Users of the system wear stereo goggles for 3D stereo viewing.

A head tracking subsystem is used to drive the virtual cameras in the 3D visualizations. A stereo camera is utilized for this purpose.

Head tracking gear mounted on stereo goggles

Figure shows a scale model built for an architectural project. Building such models is an extremely time consuming process. Although the architects, actually have the relevant 3D models on their computers, they underline that looking at a scaled model that sits on a table is something they are accustomed to and provides more feeling to the design process. Responsive Workbench is a system that can provide this functionality without the hassle of actually building the scaled models.



WorkBench Design Document SAHİNER

Horizontal Stereo Display UGUR, FIDANER

HowToOperate UGUR

wiimote-Linux Integration AGAYEV

Distributed Infrastructure AGAYEV

Remote Procedure Call AGAYEV

3D Head Tracking CIZMECI

OpenGL Stereo Viewer CETINASLAN

Scene Generation Software ANGIN

Ray Tracing TİRYAKİ

WorkBench Viewer UGUR

Stereo Cameras Under Linux UGUR


Here is a list of source code developed by students for various projects. They can be used for education purposes. They can not be used commercially without the permission of the authors.

Virtual Tree Generator Ugur, Fidaner

Extrusion Modeller Ari

Object Editor Cizmeci

Ray Tracer Tiryaki

Simple Parser for VRML Akgol